#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from dataclasses import dataclass
@dataclass(frozen=True)
class SoftwareDeveloperPipelineTD:
name: str = "Tomás Poveda"
roles: tuple[str, ...] = ("Software Developer", "Pipeline TD")
languages: tuple[str, ...] = ("es_ES", "en_US")
programming_languages: tuple[str, ...] = (
"Python", "C++", "C#", "JavaScript/TypeScript",
)
dcc_focus: tuple[str, ...] = (
"Maya", "Unreal Engine", "Houdini", "USD", "Qt/PySide",
)
services_stack: tuple[str, ...] = (
"FastAPI", "Node.js", "TypeScript", "React",
"Postgres/Redis", "Docker", "CI/CD",
)
interests: tuple[str, ...] = (
"DCC-agnostic Python tooling",
"Asset-management pipelines",
"Unreal plugin development",
"Cinematic & animation pipelines",
"Service-oriented backends • observability • testing",
)
def say_hi(self) -> str:
return (
"Thanks for dropping by — I build artist-friendly tools, robust "
"pipelines, and reliable services so teams can move faster."
)
me = SoftwareDeveloperPipelineTD()
print(me.say_hi())
Portfolio showcase
Rigging Pipeline & Tools 2021
https://github.com/user-attachments/assets/80f3bc71-573d-4c33-a599-93fec581266b
Tech I use and enjoy
What I'm into lately
- DCC‑agnostic Python tooling and scalable asset‑management pipelines.
- Unreal plugin development; cinematic and animation pipelines.
- Service‑oriented backends with FastAPI, robust CI/CD, observability, and testing.
Career highlights
That's No Moon — Senior Animation TD
Feb 2023 – Present · Remote (Los Angeles)
- Animation tooling and pipeline automation across DCCs and Unreal Engine.
- Driving scalable, artist‑friendly workflows and standards for next‑gen production.
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Counterplay Games — Senior Technical Animator
Apr 2021 – Dec 2022 · Freelance
- Built a modular, DCC‑agnostic, multi‑project pipeline from the ground up.
- Integrated a new modular rigging builder; streamlined rigging/animation workflows.
- Unreal: Control Rig, custom importers/exporters, physics assets; custom rig components + skinning.
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Ubisoft — Technical Artist
Oct 2017 – Sep 2019 · Barcelona (On‑site)
- Beyond Good & Evil 2: character pipeline tooling; cross‑DCC data I/O (MaxScript/MEL/Python).
- Assassin’s Creed III Remastered: outfit rigging, in‑engine cloth; MaxScript/C# tools.
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Promethean AI — Senior Technical Artist
May 2020 – Apr 2021 · Freelance
- Contributed to first public release; Maya and 3ds Max plugin integrations.
- Improved CLI tooling; custom installer & deployment (PyInstaller + Cython).
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Artella — Software Developer
May 2020 – Jul 2021 · Freelance
- Re‑implemented Python Artella Client and a DCC‑agnostic plugin framework.
- Shipped Artella Maya plugin and custom plugins installer.
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mcsGear — ueGear Developer
Dec 2022 – Feb 2023 · Freelance
- ueGear plugin development for Maya and Unreal Engine.
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