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24 new projects with 55 stars.
22 day streak.
1835 contributions this year.
Some projects I have contributed (code) to:
Also, have a look at the things I've built myself:
Markdown editor for Linux desktop.
Rust • GTK/libadwaita • Linux (Windows, macOS maybe planned)
A MIDI / SoundFont player. It's built on top of RustySynth, but uses a custom sequencer that supports features like seeking. I really need to package this.
See also: Soundfont Compiler
Rust • egui / eframe • Linux (Windows, WASM planned)
A work-in-progress NES emulator.
Rust • egui / eframe • Linux, WASM
A project that explores emulation and inner workings of a computer. I built this during and after the computer organization course at university. This was my first Rust program and I didn't have much experience in general, so the codebase is pretty rotten.
Rust • egui / eframe • Linux
I decided to explore building a web app. Social media client. Very unfinished.
TypeScript • Vue
I've done a few game-related projects
An unfinished spline-based terrain generator for Godot game engine.
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GDScript, C# • Godot Engine
Small shoot-em-up that can only be played with a Wii Balance Board. Very early and unfinished, listed here solely because because I think the balance board integration is cool.
https://peertube.wtf/w/sDymfoD2HkUMn8cMEXLqXQ
C++ • Godot Engine, WiiUse
How do games even work?
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A chunk (open world piece) viewer for Saints Row 2. The game uses custom asset formats that I reverse-engineered myself. I originally got interested upon learning that Volition, the game studio, had documented some of their file formats for players mess with. Unfortunately it seemed that no one there wanted to touch the chunk format with the longest pole. It's a massive blob with dependencies in other files, loaded by a complex rube goldberg machine in multiple passes. They got rid of the format in subsequent games.
Rust (previously C#), Godot Engine
A 3D model viewer & archive explorer for these old No More Heroes games for Nintendo Wii. The games use custom asset formats that I reverse-engineered myself (except for the RSL archive format).
C++ (not my finest), Godot Engine
Scripts for processing NMH asset files.
Python
My first model tool. A Blender import addon for Metal Gear Solid 4 .mdn files. The game uses custom asset formats that someone else had reverse-engineered before me.
Python, Blender
Just less important things that I may not have the source code for anymore.
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moom_ai_demo.png
some old project I barely remember
https://github.com/user-attachments/assets/97b84145-440b-446f-bb0d-8186cdd1704a
https://github.com/user-attachments/assets/fd19be87-8d7e-4d54-8281-6bdc93a785fe
https://peertube.wtf/videos/embed/sDymfoD2HkUMn8cMEXLqXQ
I made an Android app with Flutter. I was going to publish it on Play Store, but gave up when I realized I had spent more time navigating developer account bureaucracy than developing the app itself.
Dart • Flutter • Android, Linux, web
Contribution Graph
Activity Timeline
Commits and contributions grouped by day, week, or month.
opened pull request in sevonj/scratchmark
February 6th, 2026 4:08 PM
Created branch feat-sort in sevonj/scratchmark
February 6th, 2026 4:07 PM
assigned issue in sevonj/scratchmark
February 4th, 2026 7:22 PM
Pushed to master at sevonj/scratchmark
February 4th, 2026 7:04 PM
Pushed to master at sevonj/scratchmark
February 4th, 2026 6:45 PM
merged pull request in sevonj/scratchmark
February 4th, 2026 6:45 PM
Pushed to ci-verify-potfilelist at sevonj/scratchmark
February 4th, 2026 6:36 PM
Pushed to ci-verify-potfilelist at sevonj/scratchmark
February 4th, 2026 6:35 PM
Pushed to ci-verify-potfilelist at sevonj/scratchmark
February 4th, 2026 6:03 PM
Pushed to master at sevonj/scratchmark
February 4th, 2026 6:02 PM