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Avg 43.1 stars per repo.
Coding for 15 years.
208 followers.
Main PSP Repo for building the whole PSP Development environment in your local machine.
This program will automatically build and install the whole compiler and other tools used in the creation of Homebrew software for the Sony PlayStation Portable® video game system.
You can get started very quickly by grabbing the latest development pre-releases from the releases' page for your platform and extract them to the pspdev directory in your path.
Export the PSPDEV environment variable to point to the pspdev directory. For example:
export PSPDEV=~/pspdev
export PATH=$PATH:$PSPDEV/bin
These scripts download (git clone) and install:
gcc/clang, make, cmake, patch, git, texinfo, flex, bison, gettext, wget, gsl, gmp, mpfr, mpc, libusb, readline, libarchive, gpgme, bash, openssl and libtool.sudo ./prepare.sh
[!NOTE] This script will automatically detect your operating system.
Ensure that you have enough permissions for managing PSPDEV location (default to /usr/local/pspdev, but you can use a different path). PSPDEV location MUST NOT have spaces or special characters in its path! PSPDEV should be an absolute path. On Unix systems, if the command mkdir -p $PSPDEV fails for you, you can set access for the current user by running commands:
export PSPDEV=/usr/local/pspdev
sudo mkdir -p $PSPDEV
sudo chown -R $USER: $PSPDEV
Add this to your login script (example: ~/.bash_profile)
export PSPDEV=/usr/local/pspdev
export PATH=$PATH:$PSPDEV/bin
NOTE: Ensure that you have full access to the PSPDEV path. You can change the PSPDEV path with the following requirements: Only use absolute paths, Do not use spaces., Only use Latin characters.
Run build-all.sh
./build-all.sh
[!TIP] If you are upgrading from the previous version of the PSPDEV environment, it is highly recommended removing the content of the PSPDEV folder before upgrade. This is a necessary step after the major toolchain upgrade.
sudo rm -rf $PSPDEV
This repo also uses CI/CD to create a docker image called pspdev/pspdev:latest per change. This is useful if you're a developer that wants to create/port an application to the PSP. You can compile your project using this docker image.
If you want, you can JUST install the extra dependencies as psplinkusb and ebootsigner. To achieve this execute
./build-extra.sh
If you download the pre-built macOS binaries and get a security error such as "pspsh" cannot be opened because the developer cannot be verified., you can remove the quarantine attribute by running:
xattr -dr com.apple.quarantine path/to/prebuilt/pspdev
The toolchain (binutils, gcc), the SDK (pspsdk) and the host tools are built locally. However, the provided packages (psp-packages) are installed via psp-pacman (or a similar mechanism if not available), which fetches packages from GitHub releases. If you wish to build these packages locally, you might define the variable LOCAL_PACKAGE_BUILD which will force pacman to build the packages from source instead of downloading them:
LOCAL_PACKAGE_BUILD=1 ./build-all.sh
This is particularly useful if you are testing changes in the toolchain (i.e. gcc or binutils) and want to test your changes end to end. It can also be useful if you want a hermetic build and don't want to use any of the provided binaries.
Special thanks to all the contributors and maintainers whose efforts and commitment drive the continuous improvement of this project.